Newsletter 39
Welcome to the Wrestling Gamers United newsletter #39
Dave, shut your mouth!
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In my never ceasing quest for financing this week I was introduced
to a man who asked to meet with me after hearing about the Pro
Wrestling X project through another acquaintance who was and still is
interested in a small investment in the project. He wanted me to meet
this guy because he currently works for a major game publisher
located here in Vancouver and thought he could get a better
understanding
of our project's chances for success if he had someone with industry
experience there to ask tough questions and to be honest I had a few
questions of my own after hearing about the abomination of a "wrestling"
game his current employer is involved with.
So we meet at a coffee shop and say our hello's and our common
acquaintance
makes the introductions. The guy was fairly friendly considering he
works
for the enemy. I had him sign a confidentiality agreement before we get
into
the details which I'm sure was legally void anyway seeing as how he
shouldn't have been meeting with me while employed for another
developer and surely he's under a confidentiality contract with them. Oh
well.
We chat a bit about the recent history in wrestling games and I gently
point out that his company, despite their ability in other genres, is
responsible for some very sad wrestling games. To my suprise, he agreed.
In fact, he tells me he's leaving the company in a few weeks and his
decision
to leave was based largely on the ever declining level of quality of
their
product. I gathered the work environment there has been less and less
conductive to any kind of creative independence as well. I have to admit
I
was eager for dirt on what it's like to work there and listened intently
to stories of paranoid firings and and inexperienced executives brought
in
from other industries to oversee game projects they had absolutely no
emotional connection to at all.
So my friend and potential investor asked me more about the PWX project
and I told them about how it was a fan based movement and we're
currently
seeking investors to begin production full time. I've given this pitch
so
many times in the last few months I swear I could do it in my sleep.
Here's where it gets interesting.
This guy tells me, I kid you not, that the people in charge of his
company's wrestling titles know about the WGU and our game project. He
goes on to tell me that while they don't consider PWX a serious threat
he believes they will do something in their marketing to thwart (I can't
believe I just typed "thwart") any gains we may make in the market
against
their product and other developers surely know about the WGU and will
take the air out of our project unless I start keeping my mouth shut.
What what whaaaat?
Ok, I'm an conspiracy nut and sure I'm proud of the WGU movement but
COME
ON MAN! How could any developer really care enough about our little
group of pissed off gamers to take action to stop us? And how would they
even try? To say I was laughing my ass off would be an understatement.
It's just a game, I said. Games are their business, he replied.
Once I stopped laughing he explained it to me. I'll paraphrase.
Right now some of the things that give the PWX project an advantage
over other domestic wrestling games is better submission holds and
online
features. Knowing this, all another developer has to say to the public
is that their next game will have the same features whether they
honestly
plan to do a good job of them or not. Now PWX isn't looking so special
and fan interest will wane. Fan interest fades even the slightest and
your
chances of financing fade along with it. You can't make PWX and you're
dead before you even get out of the gate.
I thought perhaps this guy was over reacting just a little but then
I thought about some news that was just released concerning an
upcoming release for PS2. Guess what features were being hyped? Better
submissions, possible online play, and a new risk/reward aspect
to the season mode. All of these things were previously publicly
announced as
Pro Wrestling X features. I refuse to let myself become paranoid enough
to believe this had anything to do with little old WGU but the
coincidence
was enough to knock some business sense into me.
When I started the WGU the idea was to get developers to make the kind
of game sim-style fans wanted. But now we have a problem. The WGU as we
first came to know and love it has changed and will change even more as
we move towards becoming a bona fide game developer. We need to protect
the things that make Pro Wrestling X a threat like our lives depend on
it.
The investors' hundreds of thousands of dollars sure depend on it! We
can't
be giving away a lot of the great ideas that make PW-X such a great
project
for fear that a larger developer will use those ideas and beat us to the
market place and effectively crush our chances to make a successful
game.
The sad truth is, we can't tell something to our supporters without
telling
it to our competition.
Now don't get me wrong. Even if Yukes, AKI, and Spike, all
miraculously
got their shit together and released games with all of the planned
features
of Pro Wrestling X I still believe we would stand a fighting chance
among
our target audience. Because even with all the talk about targeted
damage,
online features, and the rest, I believe PW-X will stand alone in terms
of something all of those companies would have to start over from
scratch
to truly improve on--the gameplay. Our strategy for success doesn't lie
in
the idea that we're trying to copy another game's engine and add a few
cool features. We're not trying to make the next No Mercy or Giant Gram.
We're
making the first Pro Wrestling X.
So you know what? They can go ahead and add better submissions and
online
play to Smackdown, LOW, and the DefJam game if they want because it
doesn't matter. Our supporters are smarter than that. You can take a
stupid girl with no personality and give her the best plastic surgery
the
world has to offer and, sure, you'll have fun with her for a few days
but before
long the novelty will wear off and you'll get sick of her. Maybe that's
the
way the game industry sees things but that's not what PW-X is about.
We're
about making you want to marry the girl and never have to look at
another
woman again because you know they just won't make you happy any more.
Our main beef with most wrestling games has always been about the
gameplay
and even though we've let some neat features out of the bag we're not
worried about the competition. I'll let you know when we're worried.
It'll
be a while. Luckily for the project, a lot of the most innovative
features
were not released or discussed publicly and it's going to stay that way
for
the time being. Talking with this guy over coffee made me realize just
how
valuable information can be and how it can be used against a start up
like
ours if not taken seriously. I want you to understand that by not
releasing
every single detail of PW-X I'm doing it for the good of the project and
ultimately for the good of the gamers like you everywhere. I will
continue
to keep you informed and I still welcome new ideas from fans even at
this
stage in the game. There will be suprises when you play PW-X for the
first
time but unlike other games in the past all of our suprises will be good
ones!
I promise.
In the meantime and in-between time, that's it. Another edition of
Wrestling Gamers United.
Thank you all,
Dave Wishnowski
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