Newsletter 37
Welcome to the Wrestling Gamers United newsletter #37
In this issue
1) Wrestling and Gaming Magazines
2) The perfect review
3) CAW
4) Are we too mean and stupid?
5) The PWX Roster
6) Never forget
1) Wrestling and Gaming Magazines
*********************************
What magazines do you think kick ass?
Part of our marketing strategy for Pro Wrestling X involves purchasing
full page print ads in various magazines and we need your help
determining
which which ones to pick. We can't justify expensive ads in every
magazine you read but we can sure afford to advertise in a couple of
the most respected ones.
So please help us spend our advertising money wisely and tell us which
wrestling
and game magazines you think we should advertise in. They don't have
to be major international publications either. Do you know a
particularly
cool magazine that's only available in your part of the world? Let us
know and maybe we could use it to promote the WGU and our project.
Hell, the same thing goes for newsletters, wrestling websites, message
boards,
whatever. We've already received inquiries from websites in Germany,
Australia, and the U.K. that we've never heard of and who would love
to help get the word out about Pro Wrestling X.
So if you know of some place that we should advertise email me the
info at Dave@WrestlingGamersUnited.com
2) The perfect review
**********************
As far as I'm concerned, WMX8 is long dead and gone from my list
of things to worry about anymore. Making your own game gives a guy
much more positive things to occupy his time with. However, I recently
found a link to this excellent review of WMX8 written by a gamer
who regularly contributes to our message board. I wish I had
read this before I spent a dime on that game. I also wish the reviews
I've read on so-called independent game sites and in magazines
would have been as honest.
Check it out...thanks to DarkOffspring
http://niak69.homestead.com/files/WMX8.htm
3) CAW
******
This week I'd like to share with you our current plans for how
wrestling styles and attributes will be handled in Pro Wrestling X.
You will be allowed to choose from a long list of wrestling styles
when building your CAW. Each style will have it's own special strengths
and weaknesses. For example, say you decided your wrestler would
be from the "Lucha" class. Because Lucha is a style that emphasizes
high flying top rope moves and speed your wrestler would be more
proficient at moves like Frog Splashes and Shooting Star Presses. While
Lucha class wrestlers may still perform submission and suplex moves if
you wish them to, they will not have the same affect as if they were
used by the respective classes of "Submission" or "Power".
In other words, the moves in PWX will not have set damage ratings.
The damage each move does depends on the type of wrestler class using
it.
In some cases certain moves will not even be available to certain
classes. For example, 500 lb. Giants will not be doing spring board
planchas and 140 lb Luchas will not be press slamming heavyweights.
We believe this will appeal to our core audience of gamers who don't
want anything "cheap" happening during a match.
Wrestler Classes will also affect how your wrestler's special meter
works. Successful attacks and reversals will make every class's
meter go up but say for example your wrestler belongs to the "Showman"
class. In that case, taunting after a move will increase your meter.
Don't
worry though, there will be a limit to the amount of taunting you can do
to increase your meter. No more cheap taunting specials like the AKI
games. In fact, consecutive taunting without pulling off enough moves
will actually result in a decrease in your special meter. How the meter
itself works will be discussed at length in the next newsletter.
Which reminds me, the special meters and clock display can both be
turned
off for more of a Fire Pro feel if you desire.
Will each class have any other special abilities besides influencing
different move damage? They will indeed. But those plans are hush hush
at the moment simply because they are far beyond what any other game
has ever attempted to do and we want to suprise you.
4) Are we too mean and stupid?
******************************
If you've been to any of the countless message boards floating
around the internet you've no doubt been treated to some wonderful
exchanges between WGU supporters and people who think we're either
full of shit, committing business suicide, or both. Why? There is an
apparently large group of uninformed gamers out there who feel that to
voice any negative criticisms of THQ or Yukes is unwarranted and they
defend these companies with the religious zeal of Harley Davidson
owners who pull their guns when you dare mention that their $30,000
dollar pile of metal and rubber is no better than a Honda at half
the price.
But we have to realize that the Yukes fans are likely a younger
group of gamers than we are and there is a very good chance that they
have no idea in hell what guys like us have been put through with things
like the No Mercy bug and THQ's near criminal handling off the issue
and the infamous "WMX8 will be a successor to No Mercy gameplay"
screwjob. It's really not their fault if they don't know the history
of our project or it's reason for existing. Since the WGU site was
relaunched with it's focus squarely set on the Pro Wrestling X
project we have the outward appearance of just another game developer.
And when these new people look around our site and witness the type
of venomous feeling we bare towards THQ and friends it's no wonder
some people get the impression that we're an unprofessional and
loud mouthed bunch of wannabe jerks.
And I couldn't care less.
Since when did we agree to abide by the unwritten code of silence
between
competing developers when it comes to having an opinion about another
company's product or conduct? The only relationship I give a damn about
is the one between us and you. Period. Pro Wrestling X doesn't have to
answer to THQ shareholders or Yukes executives. The only opinion that
is going to make a difference to us is the opinion of the gamer who
actually buys PWX. And the only response that will make me 100%
satisfied that we did our job will be, "Holy Shit!" and not, "Well,
maybe the sequel will fix all these problems."
We are the black sheep and the underdog of this shark infested
industry
and their rules do not apply to us. If they did, we never could have
gotten
this far and I would have stopped a long time ago. Don't forget, the WGU
was kicked into motion by the lies, false promises, and horrendous
customer
service of THQ in particular. We're not going to put blinders on and
forget
where we came from for fear of appearing "unprofessional." If actually
communicating with your fans and answering their questions, telling them
the
truth, and behaving like an honest human being instead of like some
thumbs-up
corporate weasel is unprofessional then that's what we are and proud of
it.
We know that our future fate depends on the job we do creating the
best game we can in PWX. If we fail or lose sight of our purpose there
will be no second chance. If we fail to deliver on our promise to listen
to the fans who supported this project it will be game over for us.
I guess the point I'm attempting to make is that we may be in the
business of making a video game but we are not part of the video game
business as it currently operates. We have no interest in making a quick
buck off of desperate and hungry wrestling gamers. Other company's
main goal is to take your money. Our main goal is to make you happy.
We've been told over and over that we can't compete in this industry
without a famous license or popular face to put on our box and that we
lack the experience to really make a difference.
I'm sure plenty of people told Nirvana they couldn't compete in the
music
industry because they didn't dress or sound like Bon Jovi. And I'm sure
the guys who made the Blair Witch Project we're told their little movie
didn't stand a chance because they didn't have a huge studio behind
them.
Well then, just keep telling us we can't do it either. See where it
get's you.
5) PWX Roster
*************
There has been a little confusion among PWX followers this past week
stemming from an announcement I made earlier regarding the involvement
of indie wrestlers in the project. Rest assured that PWX will ship with
a full fantasy roster compiled largely of the creations of Jessica S.
and Alek T. among others. Why are we approaching indie wrestlers then?
Well, I believe we have come up with an amazing idea to include indie
talent in a way no other game project has ever done and it's something
that
will give the indie wrestlers involved exposure and promotion on a
global
scale the likes of which few of then have ever had. The bonus for gamers
is that it will allow you full access to the moves and likenesses of all
the indie stars who end up getting in on the project.
6) Never forget
***************
I can't stress this point enough--PWX is a game by the people for the
people
and I sincerely thank each and every one of you for supporting us in
this
amazing venture. I've got a talented and dedicated crew committed to
creating
the sim-style wrestling game we so desperately need. But it's the
support
and encouragement of our fans and supporters that keep us going through
thick
and thin. Keep those emails coming, we live on 'em.
In the meantime and in-between time, that's it. Another edition of
Wrestling Gamers United.
Thank you all,
Dave Wishnowski
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