Newsletter 36
Hello and welcome to the WGU newsletter #35! *Misnumbered*
In this issue
*********
1) Tracy is back
2) Pre Planning Meeting
3) Indie wrestlers say, "Hell Yeah"
4) Beta testing
5) Story mode
6) CAW
7) Don't be a dumbass
1) Tracy is back
************
Tracy returned from her trip last weekend and what initially looked
a little shaky turned out to be a very positive venture. She has
heard back from the person we set out to contact and he has told
us he is indeed quite interested in the PW-X project and the kind
of fan based momentum it has generated. We have a big conference
call in a few days and we hope to pursued him the rest of the
way. Stay tuned...
2) Pre Planning meeting
***********************
This weekend the crew will once again be meeting to hammer out
more technical issues related to the promised features of PW-X.
We have a huge amount of material to cover and once we're done
I will have a lot more concrete answers regarding your PW-X
questions and concerns.
Let me once again assure of our goals for PW-X. They are, in order
of importance as determined by input from you, the fans:
1) Fun, accurate, and deep gameplay
2) Edit and customization features
Everything else (gimmick matches, bells and whistles) will come
once the first two goals are achieved to everyone's satisfaction.
We've listened to what you guys have told us and the majority of
you agree that we should work our asses off on the gameplay and
take our time to get it right before worrying about Flaming Death
Matches and TLC matches. Those of you who think we should give
gimmick matches equal attention as gameplay remember, Backstage
Assault had breakable tables. Ewww.
Don't get me wrong, when I think of the perfect wrestling game I
have visions of blood soaked mats and electrified cages, too. I
just want you to know that we are pouring all of our resources into
first nailing a plain old one on one 'rasslin match. Once we have
that the gimmick matches will be that much more satisfying. Don't
you agree?
3) Indie wrestlers say, "Hell Yeah"
***********************************
Thank you guys. Everyone who emailed me a list of indie wrestlers
or posted your suggestions on the message board have not only
introduced me to a few talented workers I never knew existed, but
you also helped get me in touch with a couple of them as well. I'm
happy to report that at least two of them have gotten back to me
and said they would be happy to contribute. See? Sometimes all
you have to do is ask. I'll have official announcements once every
wrestler has spoken with us. Life is looking pretty sweet :)
4) Beta testing
***************
Why is everyone so psyched about beta testing? I mean, I'd hate
for my first experience with an anticipated game to be for the
purpose of hunting down glitches and everything else WRONG with the
game. Still, you guys want to get your mitts on it and I promised you
so you'll get your shot when it's ready. Everyone beta tests the game
engine. Even though I realize the bugs and glitches will be widely
reported and spread throughout the net the purpose of allowing everyone
to beta test is two fold:
1) To let everyone test drive PW-X before they spend their cash.
2) To let everyone witness a company that truly listens to the
fan's criticisms and *gasp* fixes them!
5) Story Mode
*************
The story mode has been going through some major reconstruction
while we slave away in pre production. While it's still not written
in stone, here are some of the key points we have so far.
1) CAWs and edits may be substituted for the in-game roster in
story mode.
2) You will have to start the career mode at the bottom of an
indie fed. How fast you move up to the major fed will be determined
by matches and decisions.
3) There will be many variations and paths depending again on match
outcomes and decisions.
4) Items such as CAW parts, moves, arenas, and match types will
be unlocked according to all sorts of fun conditions.
Wether or not the career mode allows for simultaneous different
stroy modes between different feds and the ability to jump ship
between those feds has yet to be finalized. I wish I could offer you
more information but, like I said, we're working on it and you'll be
the first to know.
6) CAW
******
Everybody wants to know how the CAW will be presented in PW-X
and what style it will most resemble. I hope I can give you a good
idea of where we stand with the CAW feature even at this early stage.
First, our main goal is to make it possible for gamers to visually
create virtually any male or female wrestler imaginable. Our challenge
is to balance this lofty goal with ease of use, financial resources,
time constraints, and the fact that fans around the world will be
creating
hundreds if not thousands of custom textures, faces, and clothing
themselves and trading them after the game is released.
First things first, the menu. We're looking at a CAW feature that
resembles the Smackdown style as far as the visuals are concerned.
However,
as good as the Smackdown CAW is we feel we can greatly improve on it's
ease of use for for whipping up quick CAWs while still retaining the
ability
to allow advanced users to go into as much detail as possible. For
example,
you would initially be able to pick from a list of complete faces (AKI
style)
but there would also be an "advanced" option that would allow you to mix
and match different eyes, noses, mouths, etc. And we will also make it
easy
for even more advanced users to import their own facial textures from
programs like Photoshop. This would apply to clothing as well. You could
quickly pick a pair of tights from the list or you could create your
own custom clothing from Photoshop templates that we would make readily
available for you.
In next week's newsletter I'll discuss our plans for the various
styles and attributes of the wrestlers in PWX.
7) Don't be a dumbass
*********************
Last week I mentioned a message board that was supposedly
frequented by Sanders Keel, producer of such disappointments
as WMX8 and Smackdown:JustBringIt. I have to admit that I was
a little worried about how WGU supporters would react to the
opportunity to finally get an audience with the man many rightly
believe is responsible for misleading and taking advantage of the
gaming public. I had visions of the flame war to end all flame wars
and I was sure I was going to learn many new swear words from what
was sure to be a heated exchange. I mean let's face it, the WGU has
always been and always will be a fan based movement and the type
of fans we have and how they present themselves on message boards
reflects directly on the WGU. So what did I see on that message
board?
Intelligent, fact based, well presented questions and comments from
Mel (good old Mel), and prominent WGU supporters who go by such
nicknames as Spunkwhy, DarkOffspring, and others. In short, I was very
impressed by the level of maturity shown by our supporters. Too
bad "Sanders" disappeared rather than answer the tough questions.
I guess he was only happy to answer those people who made him feel
comfortable and who knew not of his colorful past. Shame.
In the meantime and in between time, that's it. Another edition
of Wrestling Gamers United.
Thanks for your support!
Dave Wishnowski
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