Newsletter 33
Hello and welcome to the WGU newsletter #33!
In this issue
*************
1) Instruction manual
2) Carrying the belt
3) How you can help us for FREE
4) 2-count kick out
1) Instruction Manual
*********************
Thank you to everyone who took the time to share their opinions
on the instruction manual issue. Last week I asked for help
deciding if we should include a massive printed instruction
manual with Pro Wrestling X or if fans would prefer we saved
production costs and and offered the manual for download
instead. Thanks to your input we've decided to include a small
manual outlining basic gameplay along with a PDF file on disc
and our web site containing the full manual and FAQ. This
approach will save us significant money which we can turn into
more moves and features for PW-X. Who knows, we may even use
some of those savings to include a special suprise with the
first few thousand copies of the game.
2) Carrying the belt
********************
I saw a message board post the other day regarding how wrestlers
will carry belts to the ring and I thought it was very interesting. So
far we had only really considered having them worn over the shoulder
or held by hand. The reason for not wearing them around the waist
was slip-though with larger wrestlers and floating away from the
bodies of smaller wrestlers. Some good ideas we're presented on the
board, though, that I'm going to have the design team take a look
at. I saw some suggestions that I'd really like to see in PW-X and
it's just a matter of technical issues if they make the game.
One thing is for certain, you WILL be able to carry your belt(s)
to the ring in one way or another. What's the point of winning them
if you can't gloat on your way to the ring? We also plan on having
some form of celebration scene after winning any title belt even in
exhibition. You just gotta rub it in your opponent's face :)
Speaking of belts, we are working on the logistics of the
proposed create-a-belt feature. The way we are planning it so far
is this:
1)Pick your strap shape and color
2)Choose center plate shape and color
3)Choose side plates shape and color
We also want to allow you to edit type on the center plate although
any text placed on the center plate will likely only be visible during
menu selections and not on the 3D rendered belt carried to the ring.
But hey, you never know what the maniac programmers will come up with.
3) How you can help us for FREE
*******************************
Now that investors are seriously looking at us, numbers matter
more than ever. There are hundreds of you subscribing to the WGU
newsletter and only 129 of you are registered users of our unofficial
message board. Please, you don't have to post messages or even
visit the board regularly but if all of you just took the 30
seconds it takes to sign up we would seriously increase our chances
with investors and other very important people.
Please, show investors, the media, and our competition how
serious you are about wanting us to produce PW-X and register
for the message board. It's quick, easy, and totally free.
Just go to this url...
http://pub25.ezboard.com/flilcubeswrestlingringfrm11
Click on the link titled "Register Your Free Account" near the top of
the page and give yourself a pat on the back knowing you did something
to help a group of wrestling fans make our dream game a reality. Thanks
in advance, we're counting on you!
4) 2-count kick out
*******************
I won't lie to you guys. Last week was a tough one for us. We lost
a potential investor when we we're closer than ever and it really took
the wind out of our sails for a moment. Sure, we could have all went
home
crying like babies about how the big bad world was mean to us and no
one would have blamed us. Back to square one. Or is it? Ok, so some
jackass couldn't see what a great opportunity the PW-X project is. Now
let's take a good hard look at what we do have:
1) A solid plan for a brilliant wrestling game.
2) The support of thousands of diehard fans who will buy the game.
3) The commitment of a talented and fearless crew to make the game.
Do you know how many other new development companies can claim to have
a
loyal and supportive following like the WGU? Me neither. We've got all
of
the ingredients for a massive success and one day soon we'll get the
last missing ingredient, money. And when we get it we will attack this
project in a frenzy of hard work to make it everything we said it would
be.
It's not how many times you get knocked down. It's how many times you
get
back up.
Besides, to say we're back at square one would be a lie. We actually
have
a few MAJOR things brewing with some icons in the wrestling industry
that
just started to take off a few days ago that I'm very excited about.
It's
a long shot but if we pull it off it'll the the game industry equivalent
of Spike putting Brock though a table. We've also secured the help of a
local NWA champ to help us get some original moves for the game. I'll
make an official announcement about him soon. He's really excited to
help
out especially because he's going to get to beat the hell out of one of
our animators in the ring for reference material. Poor bastard.
In the meantime and in between time, that's it. Another edition of
Wrestling Gamers United.
Dave Wishnowski
|