Newsletter 32
Hello and welcome to the WGU newsletter #31! *Misnumbered*
In this issue
*************
1) So close I can taste it...but.
2) Instruction manual
1) So close I can taste it...but.
*********************************
"Never count your chickens before they hatch." Have you heard that
expression? It means never assume you have something until it's in
your hands. In the case of funding for PW-X the reality of that
expression is becoming crystal clear to me. I'm not saying I'm losing
faith in ever getting funding but I am starting to get a glazed over
vacant look in my eyes every time someone tells me, "I will finance
you project."
Give me the damn money then.
The crew and I have been on a rollercoaster ride of elation and broken
hearts for the last few months and I feel terrible for dragging them
through this with me but at the same time I'm a damn lucky guy for
finding
a crew that has enough faith in the WGU project to stick it out with me.
Case in point, two days ago I sent out an email to the crew telling them
to get ready to rock because I just had a meeting with two investors
that
went unbelievably well. We talked for hours and they even showed me the
studio space we'd be using and discussed wiring, lighting, internet
access,
getting keys cut, etc. I told them exactly what I needed and they left
me
with an overwhelmingly positive feeling about the whole deal. The last
thing they talked to me about was seeing more of the WGU fan mail and
that
they'd call me the next day.
The next day was yesterday. They haven't called.
I suppose no news is good news and despite not hearing from them yet
the
meeting did go extremely well and I know one of them is an honest guy
who wouldn't lead me on or dick me around. It's just that the WGU has
consumed my life for the last nine months and I want to move into that
studio NOW and get me crew working NOW. Money money money. That's what
it all comes down to doesn't it? I'm just a wee bit impatient these
days.
The frustrating thing about it is just how simple the whole business
situation seems to me. I show investors the number of pre orders we
potentially have and examples of my crews ability to produce the
product.
All we need to do is plug in a few bucks to get it made and we have
a guaranteed market for the game. I mean, I've shown them in black and
white how many copies we will sell. It's a sure thing and they still
don't get it?! It's like someone telling you the winning numbers for
tomorrow's million dollar lottery and you still think, "gee but the
ticket costs five bucks and all I get is a little ticket stub."
What?!?
But hey, fear not. Our options are still the best they've ever been.
Other potential investors are talking to me and even our amazing Ono has
been putting together an evil money making scheme that has him cackling
with mad scientist-like laughter. We'll do what we have to do get
financing
but I just hope in the meantime I get a phone call today with some good
news.
2) Instruction Manual
**********************
While getting estimates for the printing and packaging of PW-X the
printer
asked me an important question about the type of instruction manual we
could
give the gamers. To see what it is and offer your input please visit the
message board below and look for the post labeled "PW-W Instruction
Manual"
http://pub25.ezboard.com/flilcubeswrestlingringfrm11
Thanks for helping out with your input. It's an important matter we
need
to clear up.
In the meantime and in between time, that's it. Another edition of
Wrestling Gamers United.
Dave Wishnowski
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