Hello and welcome to the WGU newsletter #22!
Busy busy busy...
In this issue
1) It's a madhouse
6) Thank You
1) It's a Madhouse
Making a wrestling game is...hard.
I'm not looking for sympathy I'm just saying it's taking a lot of
work, time, and energy to keep this project on the right track. I
don't know how I could do it without the faith, enthusiasm, and
talent of the WGU design team. I've worked with a lot of people
in my life and been involved with a lot of different projects but I
can honestly say without a shadow of a doubt that this is the greatest
bunch of people I could have asked for.
Let me explain...
This past week negotiations with our major investor hit a wall and
I essentially walked away from the deal. I won't get into the details
here but suffice it to say his money came at too big a price. Everything
we've fought for would have been put in serious jeopardy if I let this
man in on the company. Until he's willing to be reasonable and consider
the importance of the fan's wishes I'll just have to say no.
So, that means our game is on hold then?
Thanks to the WGU team, HELL NO!
We can all get on our knees and kiss their feet in gratitude because
a lot of the guys and girls have agreed to begin production on the game
FOR FREE until the finances are secured. You read right. Some of the
most talented individuals I've ever met and who all deserve a big fat
salary want to get this game made for you and they're getting to work
as we speak, money or no money. Why? Simple, they have faith that this
game will be a masterpiece of hand animation, creative freedom, and just
all around pro wrestling madness. We are blessed beyond belief to have
these people on our team and I can't wait for the site to relaunch so
you can all finally get a chance to meet them and thank them for their
selfless commitment to the WGU project.
Granted, some of the guys have to work full time jobs to support
themselves and simply can't afford to work for free. That's too bad but
I know they'll be on board as soon as we can afford to hire them away
and it'll be a good day when we have 100% of the team at work on the
When the new WGU site launches on August 31st you can expect to see
pictures and bios of everyone on the WGU team along with examples of
the art and animation they've done for the game. We'll also be
answering a lot of questions regarding proposed game features and
a lot of other suprises. If you've been following the WGU from the
beginning you'll be very impressed with what we've been up to these
last few months.
On another exciting note, we may have scored a legendary wrestler to
act as a technical consultant. More news on that later.
And that's what's been going on more or less this last week. Every
day I get new character designs, 3D models, and animations from the
team and there is always a meeting with an investor, lawyer, or
some other business person. But I'm having a blast just being
involved in such a potentially industry shaking project. Just knowing
I'm playing a part in bringing the fans something they've asked for
makes all the work worth the effort. And helping each individual on
the design team get famous is icing on the cake.
2) Thank You
Where do I even start?
The entire WGU team- Above and beyond the call of duty.
Jessica- Two wrestlers a week and she doesn't even complain.
Darrell- Dre lives!
Dan L.- Cocky or confident? Who cares, as long as he's on our side.
Blair N- Patient and ready to rumble.
Alek- All fear Los Perros Del Infierno...and your home movies!
Lil Cube-Move Files on demand and a great message board.
Tracy- Calgary is waiting.
Ken D-90 minutes of raw reality. Thanks...I think.
Isaac S- 18 pages of hand written ideas. WOW!
Kevin- Some great songs that just might make it to the game
Vlad- Best hosting service ever.
In the meantime and in between time, that's it. Another edition of
Wrestling Gamers United.
Thanks for your time and support,