Newsletter 20
Hello and welcome to the WGU newsletter #20!
Lot's of news today so let's get right to it shall we?
In this issue
*************
1) Game Progress.
2) Interviews.
3) Thank you
1) Game Progress
******************
Let's begin with the most meaningful happening from this past week,
the
first production meeting of the WGU design team. It was the first time
all
of the Vancouver based animators and programmers met and everything went
smoothly. My only regret is that I wish we had more time to talk before
the meeting wrapped up.
We began the meeting by discussing the current state of the company.
Yes,
the WGU is in the process of incorporating into a "real" company
complete
with share holders, investors, and all that other messy stuff. I told
the
guys that I am currently in talks with various investors and I'm intent
on
raising enough money to pay everyone a full time salary for the duration
of
the project so they can all quit their jobs and dedicate every waking
hour
of their life to the game. As it stands now we should have the money in
the
bank by the end of August to begin production. Provided I don't have to
sign
over my soul to the investors to get the money. So far so good.
We also discussed what would happen in a worst case scenario in which
all
of the investors get hit by a bus and we have no money.
But that's not going to happen so let's not jinx it by talking about
it...
...let's just say I'm willing to give the team an unprecedented
incentive
to stay in such an event. $$$
The good news is I received a call from another new investor yesterday
asking me how much I needed. Now that's what I like to see.
I know you're all dying to know exactly what we discussed at the
meeting
regarding game engine, modes, etc. In that respect, the meeting went
even
better than I expected. We went through a long list of match modes, edit
modes,
and tons of other things fans wanted to have in the game and after each
item
was discussed the answer from the team was, "we can do that." What
things am
I talking about? Oh, I'm going to make you wait for that info until the
new
WGU site launches in late August. The things the WGU team say they can
pull off in this game are going to make wrestling gamers dehydrated from
drooling.
These guys are talented, smart, and willing to put their reputations
on
the line by publicly taking credit for their work on this game. I'm
serious,
WGU fans are going to know each of these people by name before the game
is
done. Just wait until you see the animations, art work, and arenas
they've
already completed. Simply stunning.
And speaking of artwork, the team was also introduced via a letter
handed
out at the meeting from our creative team in Los Angeles headed up by
professional writer and pro wrestling know-it-all, Alek Talevich. Alek
has
assembled a small team of artists who will be contributing character
designs
to the game. We got a sneak peak at a bad-ass Lucha drawn up by an
extraordinary artist named Jessica Schreiber. Her work is a sign of
great
things to come and you will all get to see it on the new WGU site, I
promise.
Some other issues regarding which indie feds and wrestlers are already
involved in the game were discussed and the guys seemed genuinely
impressed
with the people we've been talking to. However, if you think you can
just walk
up to one of the WGU guys and ask him about it you're out of luck.
Everyone
at the meeting signed a non-disclosure agreement which essentially
prevents
them from heading over to the message boards and spilling their guts.
Such
agreements are standard practice and one of their purposes is to keep
such
tentative deals confidential until the contracts are signed. Trust me,
you
wouldn't want us to blow some of the deals we're working on.
All in all, it was an informative and encouraging meeting. Bottom
line...
Wrestling Gamers United=Full Steam Ahead.
2) Interviews.
**************
Two interviews were conducted with the WGU this week for two different
websites. Some good questions were asked by the interviewers and I'm
sure
WGU fans will want to check out the answers to questions about such
things
as create-an-entrance. Both websites tell me they will have the
interviews
posted sometime within the next week.
The first website to get an interview is also one of the first ever
fan sites created solely to follow the WGU project. Check it out at...
http://www.WrestlingGamesUnited.com
The second interview was conducted with John Olken of WGcentral who
also
asked some good questions about our project and the wrestling game
industry
in general.
http://www.WGCentral.com
Both of the guys running these sites are genuinely concerned with the
future of wrestling games are are 100% behind the WGU project. Please
show them your support by visiting their sites.
3) Thank you
*************
Without a doubt, the biggest thank you this week goes out to the guys
and girls on the WGU teams in Los Angeles and Vancouver. Some of the
guys
at the meeting drove over two hours from out of town to attend. They
were
all up to the task of creating this game for us and genuinely excited
about the opportunity to prove themselves and earn the respect of the
gamers around the world. I can't state strongly enough how happy I am to
have found such a great bunch of guys to bring this baby to life. If
anyone
deserves to get stinking rich and famous from this project, they will.
The same goes for the Alek's team in L.A. which includes the obviously
talented Jessica Schreiber who's initial designs have me grinning ear to
ear.
A million thanks to all of you.
Let's make a game.
In the meantime and in between time, that's it. Another edition of
Wrestling Gamers United.
Thanks for your time and support,
Dave W.
Dave@WrestlingGamersUnited.com
ICQ# 140047363
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