Hello and welcome to the WGU newsletter #18!
In this issue
1) Game Progress
3) Mad Mel Hauser
4) Thank you
1) Game Progress
The WGU game project takes another giant step towards reality this
week as I begin formally hiring members for the design team. A lot of
the initial animation tests have come back and let me just say that
talent is not a problem. In fact, the hardest part about this stage of
the game will be telling so many of the great guys I interviewed that
I don't have room for them on the team. I interviewed for almost a
solid month and it's a shame I can't hire everyone.
I sent one of the animation tests to the person who will be serving
as a creative consultant and copy writer for the project. Here's
what he had to say;
"...wow. I'm seriously impressed... the physics managed
to look about six-billion times better than anything Yuke's put out.
If that's our track, then we really are onto something good. If you
hire that guy, tell him I said so."
My original plan was to post the animation tests for WGU members to
view and vote for who they wanted me to hire but all of the tests came
back so perfect there is really no point. I assumed some would be worse
than others but, damn, these guys are all just plain good. I'll have to
base my decisions on other less tangible but equally important criteria.
Take a look at just some of the resumes and demo reels I received...
The last batch of animation tests have just one week left to get back
me, after which I'll be picking the final team members. The names of
the WGU team will be announced in late August when the new and improved
WGU site is launched.
I'd like to take this opportunity to publicly thank each and every
one of the animators, modelers, and programmers who took the time to
come out to the interviews and perform the animation tests. It was
very nice to meet and talk to all of you.
To say the WGU gets a lot of email would be an understatement. Up
a week ago I was a month behind but I spent a few solid days and at
least I'm up to July 10th and making headway. It's very important to me
that I answer all of your questions personally and I thank you for your
patience in awaiting my replies. I spend an average of two hours a day
answering email and it's something I want to continue doing out of
for the WGU supporters who take the time to write. Without you we have
nothing but a pipe dream.
3) Mad Mel Hauser
Last week I accidentally sent out Mel Hauser's last column again. Many
of you have written asking if he's going to be contributing anything new
in the near future and I'm happy to report that he has told me he'll
something for us soon. Could be next week, could be next month, but
how he writes I'm sure it'll be worth the wait.
4) Thank You
The WGU project has moved forward in leaps and bounds thanks in part
to the help of the people below;
Tracy M- Marketing and distribution.
Theo H- Retail distribution advice.
Lil Cube- For sending in even more great moves.
Chocoburger- Keep those docs coming.
Leon W- More ideas than Einstein.
Shi-yu- For the WGU fan site
Mister X- I'll see you again this weekend.
Ken B- Voice talent and studio services.
Alek- For sending me VPW2 to study and making my week.
Mel H- For causing so much trouble.
Sanders K- For not applying for a job with the WGU.
All of you- For making this game a reality.
In the meantime and in between time, that's it. Another edition of
Wrestling Gamers United.
Thanks for your time and support,