Wrestling Gamers United newsletter#8
Hello and welcome to the WGU newsletter #8!
I left off last week's newsletter with Mr X telling me there is a
real possibility that the WGU could indeed get a game developed that
not only be good, but could very well be a huge success. For those of
who are new to the newsletter, Mr X is the name I've given to a gaming
industry insider who I recently met with to discuss the possibility of
developing a wrestling game for frustrated gamers.
We talked about all the things that would hinder our game's chances;
of WWF licence, lack of money, no experience developing games, no major
publisher willing to distribute the game, the daunting task of deciding
which platform to develop the game for. The list went on and on. It
have been a very depressing conversation were it not for two very
1-I have proven through the surveys at WGU that there is a very large
grass roots demand for the type of wrestling game I want to build.
2-No other developer appears to be satisfying those gamers, leaving the
market wide open for us to do so.
This is a very good position for us to be in. There is a demonstrated
demand for a game that no other company is making. It would seem the
plan is simple enough; let's build the game and give gamers what they
"Not so fast," he told me. Even the cheapest games to produce have a
of at least $100,000 dollars. If our game is to have all the features
and gameplay that we demand the budget could easily approach $250,000.
Cha-ching! How in the hell does somebody raise that kind of money and
could a stupid little wrestling game cost a quarter of a million
Mr. X told me it's not as impossible as it may sound. The world is
of people with money to burn who are always looking for an exciting
investment opportunity. Everybody wants to get in on the next Sony or
Microsoft. If we can show these people a comprehensive business plan
including an accurate development budget and estimated profits we could
quite concievably come up with the cash to start development. In fact,
himself recently worked with a man who quickly raised approximately
to start an animation studio and all he had to show investors we're a
short examples of his work.
Okay, so I'm starting to believe again that I can do this. But before
I can start hassling investors I need something called a "design
A design document is basically the blueprint for the game including
detail a programmer and animator would need to build the game. These
are a serious amount of work to put together. They have to include
like every little graphic and sound that will be in the game as well as
list of how many hours it would take the development team to physically
build each of these things. Every move for every wrestler must be drawn
out storyboard style. Every button command must be decided. Every
situation in the game must be planned for before hand.
If a 150 pound wrestler can't pick up a 350 pound wrestler, can he
a 250 pound wrestler? How about a 251 pound wrestler? 252 pounds?
he's "specialing"? What if he's "specialing" but his ankle is
there even going to be "specials"?
See what I mean? Considering we are planning a game with more moves
any other game and a create-a-wrestler that would make Fire-Pro look
in comparison, well, we have a big job ahead of us.
This is why I need your help, guys. Please, if this game means
you, email me at Dave@WrestlingGamersUnited.com and give me any stupid
details you would like in this game. Moves, taunts, "selling"
clothing, props, weapons, ANYTHING! You people are what motivated me to
down this path and without you it can't get done. You are being given a
chance, even if it is a dreamer's longshot, to seriously affect the
of a great wrestling game. I know I'm just a guy with a crazy dream,
great games had to start somewhere. There was time when AKI didn't
Bam hadn't even thought of Fire Pro. They're just people, ordinary
beings like you and me. And I refuse to believe that we are any less
than they we're.
What are we capable of? Just watch us.