Newsletter 6
Hello and welcome to the WGU newsletter #6!
In this issue
*************
1) Sunday showdown part 2
2) Sorry, Josh
3) Control System
1) Sunday Showdown Part 2
**********************
Last sunday's meeting with mister "X" was postponed
until this sunday
at noon.
For those of you who don't know, I will be meeting
with an experienced
game
animater and programmer who claims to have been
previously involved
with certain
WWF and WCW games for a major developer. I will be
meeting with him
and
discussing the WGU plans for our game and getting his
input and advice
regarding
making our dream a reality. Remember, if you've been
holding back and
still
have some input you'd like to contribute email me at
wish@telus.net
before it's
too late.
2) Sorry, Josh
*****************
Last week I mentioned that someone sent me a
wonderful list of moves
from
Fire Pro and I mistakenly referred to him as Pat. His
name is Josh and
I want
to thank him again for taking the time to help out
like that.
3) Control System
*******************
After almost a month of hard work and research a
preliminary control
system
has been drafted for our game. Our goal was to make
as many moves
possible
with the fewest amount of buttons. We believe this was
accomplished and
when
we announce further details I'm sure you'll all be
pleased with what
we've come
up with. It's safe to say that this game will offer
the most amount of
executable moves per wrestler ever in a wrestling
game.
That's all for this week. I look forward to reporting
the results of
my
anticipated meeting with Mr. X in next week's
newsletter. Thanks again
for
your support!
Dave W.
aka Wishbone
http://www.WrestlingGamersUnited.com
* To be removed from this mailing list please visit *
*
http://www.cutandpastescripts.com/cgi-bin/newsletter/r.pl?wgu/
*
|