Dave Interview #1
8/9/02:shi-yu: Here is the first interview with dave :)
Shi yu: First Off let me say thank you for taking the time to sit down and
answer our little sites questions.
Dave: Hey, no problem at all. Itís sites like yours that I want to help out in any
Way that I can. My pleasure.
Shi-yu: The Fist question we would like to ask is are you happy with the way
the project is turning out so far?
Dave: Are you kidding? This project has taken off beyond my wildest dreams. I
Just had a production meeting with the programmers and artists last night and I was
Thinking to myself how incredible this whole experience has been. The crew that we
Have working on the WGU project is going to get a lot of attention once this game
Comes out because they are giving 100% of their talent to make this the best
Wrestling game they can. Not only that, but weíve been getting calls from investors
Wanting to finance the project and thatís something Iíve been working hard for
Because these people deserve to get paid well for the work theyíve been doing.
Preliminary character and arena designs have also blown me away. Just wait until
You see what weíbe been working on. Wrestling gamers are going to wet their pants.
Shi-yu: Are your animators handling the immense task of creating moves and
Dave: They love it. You have to understand something about the people working
On this game. Theyíre doing it because they love what they do. The WGU project
Has attracted a lot of attention and itís only going to get crazier. Weíre going to make
Sure that every artist, animator, and programmer gets credit publicly for the wonderful
Work theyíre doing on this game. We have special plans for them on the new website
When it relaunches and itís something no other company has had the guts to do. Iím
Proud of our team and Iím going to give them all the attention and exposure they
Deserve. And not just the animators. Our artists like Jessica Schreiber have been doing some exciting work that deserves attention as well.
Wrestling gamers will be happy to know that all animations in our game will be done
100% by hand. No jerky motion capture. Itís going to be amazing.
Shi-yu: Have you Settled on a Game Engine?
Dave: Absolutely, but Iím not spilling the beans just yet. Suffice it to say that Iím sticking up
For what the fans asked for and Iím going to make sure that they get it. For one thing,
The amount of moves per wrestler will be more than any other game.
Shi-yu: There are some Rumors going around about the WGU possibly in talks
with some Indy Or Foreign Federations Can you confirm or Deny this? and If
its true could you tell us witch one?
Dave: Itís true. I canít say which ones until the contracts are signed but we have been
Contacted by some prominent indie feds and indie wrestlers and weíre working on including
Them in the game. We will have some very exciting announcements to make in the near future,
Shi-yu: How has your meetings with Financiers, Developers, and publishers
Dave: ? Again, I canít discuss the details until everything is final. I have talked with various
Potential investors and I have good reason to believe weíll be able to finance the entire project up
front. The guys on the team have been really good about understanding the financial aspects
of this project and they all have their fingers crossed.
As far as talking to publishers and developers, I quit. Back when WGU started I wasted a lot of
Time trying to talk to publishers on the fanís behalf and they had no interest what-so-ever in listening
To me then so if they want to discuss the WGU project they can contact me. My email address is
Public knowledge so THQ or anyone else knows how to contact me if they want to. Iím willing to
Talk with them. I would love the chance to help revive the glory days of THQ wrestling games. But Iím not
Going to sell out the WGU project or the guys on the team. If a publisher wants to make a deal for the WGU game theyíre going to have to take every member of the team with it. I would never leave any of my team behind.
Shi-yu: Have you decided on what system you want to Debut this monster on?
Dave: Yes, but itís a surprise.
Shi-yu: Have you started work on the CAW mode?
Dave: Yes, weíve begun discussing the technical demands of the edit mode. The programmers and artists
Are confident they can make the CAW in such a way that players will have total control over the wrestlers
Appearance. My main goal in creating the CAW system is that players should be able to create any
Wrestler they ever dreamed of and make them look how they want.
Shi-yu: When you are working the appearance of the Creations are you going
to have everything editable like in Smack down Just Bring It?
Dave: Thatís the plan.
Shi-yu:If There is going to be a Career Mode Have you considered having
Injuries in it?
Dave: Injuries, money, stats, the works. The career mode weíre planning is a massive undertaking. Itís
Practically going to be a game unto itself. But again, weíll have surprises to announce about that, too.
Shi-yu: Are you thinking about going into a really deep career mode where
you would like Start out in INDY and then work you way around and up in the
different Fantasy Federation?
Shi-yu with this game have Internet Capability's Such as Downloading new
stuff and or maybe even online matches?
Dave: Shhhh. Thatís a secret. I ainít talking about that yet.
Shi-yu: There going to Be CGI clips in the career mode if there is one?
Dave: You mean cinematics? We talked about it and itís most likely. Mainly because Iíve seen what
The WGU animators are capable of and they would whip up some incredible scenes, Iím sure of it.
Shi-yu: I as well as many other are wondering if this might be the first
game where you could load you own entrance music onto the game has that even
bean talk about?
Dave: Itís been talked about and weíll make an announcement concerning theme music when the new site
Shi-yu: Are you considering the make your own entrance feature that RAW For
the Xbox had?
Dave: Yes we are, but better.
Shi-yu: Are You going to be able to go into the crowd?
Dave: Thatís something I can say for sure yet. Itís something the programmers havenít discussed at this point.
Shi-yu: if you have Creations is it possible for them to be in the career
mode as one of your opponents?
Dave: Oh, youíre going to love what we have planned for customizing the story mode. Stay tuned.
Shi-yu: When a Comp is talking with there be a voice or subtitles?
Dave: There will be voice overs at certain parts of the game but whether or not the majority is text or audio remains to be seen. Itís a matter of file size, really.
Shi-yu: Is there any chance of Commentary? is so could you give Joey styles
Or Joel Gertner a call please lol
Dave: Theyíd be the first guys I called, theyíre hilarious. But commentary is one thing weíre not worried about right now. It would be nice to have as long as itís done right and if have any development time left over and the game engine is perfect then maybe weíll work on some commentary. Weíd hate to waste time on it until the game engine itself is fine tuned.
Shi-yu: Will there be a Create a belt Mode?
Shi-yu: In Ladder or TLC matches would it be possible to do ladder to ladder
grapples and stuff like that?
Dave: Again, our priority is to perfect the basic game engine before going ahead with tables and chairs. We want to make sure we donít do a half assed job of something just to say itís in the game. When weíre happy with the game engine and feel itís perfected as far as normal singles and tag matches are concerned then weíll tackle tables and chairs. We have every intention of including them, but not if theyíre going to be glitchy and not fun to use. But what am I saying? Our programmers have some of the most polished God complexes Iíve ever seen so of course they can do tables and chairs better than you-know-who.
Shi-yu Will you be able to walk around or do moves on the top of Cages (not
HITC's) not just clime down right away. (lets face it we all wana do a
Diamond Cutter off the cage into the ring lol)
Dave: Itís on the drawing board so Iím hoping you will be able to. But one thing Iím even more happy about is the fact that our cage will have an actual door.
Shi-yu: will you be able to stack table like in Smack down 3 and set them up
in corners like on WM 18 and could you have the fluid walking from table to
table motion on SD3?
Dave: Like I said, weíre committed to doing tables right.
Shi-Yu Well thanks for your time Dave We will have more question for in in
October. is there anything you would like to add or say to the
wrestlinggamesunited visitors who are reading this interview?
Dave: First Iíd like to thank you for creating this site! Everyone on the team is honored that you decided to support the WGU in this way.
And to all the fans reading this I want to thank you for your continuing support and I want you to know that the game is in good hands. I canít wait to introduce the team to you and show you what theyíve been working on. Theyíre a fantastic group of guys and girls who are working their asses off to make this game for you. I wouldnít be surprised if we start seeing fan clubs dedicated to them. Youíre going to make them famous.
And before I go I have to thank Alek Talevich in Los Angeles and Rich Katynski here in Vancouver for
Everything theyíve done to help make this game a reality.
Itís been an amazing experience for me so far and it just keeps getting better.